milliFleet is designed to be private by default. This page explains, in plain language, what information is (and is not) handled when you use the app โ including what has to travel over the internet for two player games to work.
milliFleet has no accounts to create, no advertising, no usage analytics, no tracking SDKs, and never sells or shares your data.
There is one thing milliFleet does send over the internet, and it is worth being clear about: a two player game needs a server to pass moves between the two devices. That is the only reason anything leaves your device, and what gets sent is described below.
When you play against another person over the internet, moves are relayed through a server run on Cloudflare's network on the developer's behalf. What passes through it is game data only:
If you find an opponent through Game Center, matchmaking and your player identity are handled by Apple under Apple's privacy policy โ milliFleet does not create its own account for you, and receives only what Game Center provides for showing your opponent who they are playing.
If you allow notifications, milliFleet uses a push token to tell your device when it is your turn and to update the Live Activity on your Lock Screen. The token is used for that purpose alone โ it is not used to build a profile, and it is not shared.
Settings, progress, and unlocked themes are stored on your device. If you delete the app, local progress may be removed โ purchases can be restored.
Purchases are processed by Apple's App Store. milliFleet does not receive your payment details. Apple may associate purchases with your Apple ID as part of standard App Store operations.
If milliFleet's privacy practices change, this page will be updated before (or at the time) any changes take effect.
Privacy questions can be sent via the support email link.